Age/Gender: n/a, Male
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 80 / 100
Exp. Rank #: 264,098
Voting Pow.: 3.25 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 28
Music Reviews: 0
Trophies: 0
Stickers: 0
Latest Flash Reviews
The ending was EPIC!!! TO DAMN FUNNY!
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
How long did it take to make that? 10 years
Author's Response:
Truth be told I was inspired first when I saw MKvSF2 many years ago, and got my hands on Swish, so figured I'd try make a flash. Everything up until the Hallway was a direct remake of the work I had done (Lost my first attempt to a PC malfunction and C:Drive melt) and anything after that was totally thought up in the moment. I had no script, no plan, no nothing - Just sat there, animated what I remember from my first attempt, then from then on it was a matter of just wanting each char to do some fancy moves and beat eachother up.
When I got to the Portal room I decided on the fly to add some dialogue - Wasn't sure if it was a good or bad idea because initially I thought it be best just to have a long flowing fight (glad I did now) then after that I learned more tricks from all the work so far and kept adding more.
All the way until the end was totally impulsive animating with no planning at all.
To make it, well... I had to re-create every frame of every sprite (and I made sprites for every animation the characters have, such as idle, walking, running, jumping etc etc) each frame requiring me to cut/paste and edit in Photoshop to get transparancies in Swish. After that, sounds had to be found (Thankfully found some resources for that as well as a random page I found that allowed download of SOTN English and Japanese dialogue which was used).
Some sound effects required me to use Audacity to record from YouTube clips of the game >.>
Custom moves were all photoshopped frame by frame (Alucard grabbing Richter / throwing Richter / Richter getting Rock in the face etc etc) and the broken bridge, same applies, lot of cutting and image work in Photoshop.
Finding special FX sheets (Spriters Resource <3) and animating them per frame in PShop/Swish and finally, once all those sprites I intend to use are compiled, matter of scripting them and sorting out the animation.
No job is that bad, it's just it's disheartening when you've so much to do to get one little effect to play in the movie - So while creating it I just spent a few hours everyday putting bits together then when I got tired of it I sodded off, played a game or something.
So that makes it about a month of on-off making. Not long, but frustrating.
If I had the drive for it, and if I compile a smoother set of sprite lists, I could make another movie in about a month as well (on off) or a about two weeks if I really wanted to push it - But I'm not that type - I do it for the enjoyment, hence when I start to not enjoy it I stop for a bit ;)
It'll be a while before I work on anything else, but when the time comes it wont take too long ^^
PS. Thanks for your review!
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
Funky. This game is the shit
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.